Thread: Call of Duty 4
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Old 02-15-2008, 10:20 AM   #118 (permalink)
Trevor Barnes
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Join Date: Jan 2001
Location: East Lansing, MI

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Harlon Barnett
Interesting interview with the developers about the upcoming patch and making the game. Humvees woulda been cool in mult-player...

Killcams on airstrike bombs and grenades should be pretty cool.

IGN: Call of Duty 4 Post-Mortem

Quote:
IGN: What's the console patch going to resolve?

Bowling:
We're working right now on the features patch, because the majority of it is new features for multiplayer. Right now in our feature patch, the big thing for consoles is host migration. So if the host leaves a game, everyone won't be bounced back to their own private lobbies. If the host leaves, it's going to stop the game, keep everybody together, auto-assign a new host and restart the game. We also added kill cams to everything. We added kill cams to air strikes, so as soon as the bomb leaves the plan, you can follow it all the way to the ground. We added kill cam to grenades, which is my favorite, because whenever you get the "What the [bleep]" grenades that you're just running and you blow up and wonder what the [bleep] just happened -- now you can see that the guy threw it over a building, hit a tree branch, went through a window, rolled between your legs and blew you up. They're also on claymores and RPGS and M203s, which is really good because M203s typically go really far. You can watch it travel through the air and land right into your face.

We also improve sniper and ACOG scopes. Those are going to be more accurate. We have a lot of community feedback about how snipers were broken. The "I know I hit that guy" board posters -- who are in every game everywhere -- well we took a week and looked at it. Our lead character designer, who designed the Ghillie suit, he played around with it for a week and he said, "You know, I think those guys are on to something." We upgraded the spectator cam, so now you can rotate 360 degrees around whoever you're spectating, go from third person to first person. And then there's a bunch of technical optimization that just came as a bi-product of adding host migration and general code work.
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